strAddDepends += ' libchipmunk.lib'; 302. } 303. if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) { 304. strAddDepends += ' libCocosDenshion.lib'; 305. } 306. if (wizard.FindSymbol('CC_USE_LUA')) { 307. strAddDepends += ' liblua.lib'; 308. } 309. 310. if (bDebug) { 311. LinkTool.AdditionalLibraryDirectories = '$(Cocos2dx)Debug.win32\\'; 312. } 313. else { 314. LinkTool.AdditionalLibraryDirectories = '$(Cocos2dx)Release.win32\\'; 315. } 316. 317. LinkTool.AdditionalDependencies = strAddDepends; 318. 319. // Resource settings 320. var RCTool = config.Tools("VCResourceCompilerTool"); 321. RCTool.Culture = rcEnglishUS; 322. RCTool.AdditionalIncludeDirectories = "$(IntDir)"; 323. if (bDebug) 324. RCTool.PreprocessorDefinitions = "_DEBUG"; 325. else 326. RCTool.PreprocessorDefinitions = "NDEBUG"; 327. 328. // MIDL settings 329. var MidlTool = config.Tools("VCMidlTool"); 330. &nb << 上一页 [11] [12] [13] [14] [15] [16] 下一页
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