bsp; } else { 225. config.OutputDirectory = '$(SolutionDir)$(ConfigurationName).win32' 226. config.IntermediateDirectory = '$(ConfigurationName).win32'; 227. } 228. 229. // Compiler settings 230. var CLTool = config.Tools('VCCLCompilerTool'); 231. 232. // Additional Inlcude Directories 233. var strAddIncludeDir = '.;..\\Classes'; 234. strAddIncludeDir += ';$(Cocos2dx)cocos2dx'; 235. strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\include'; 236. strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\kazmath\\include'; 237. strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\win32'; 238. strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\third_party\\win32'; 239. strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\third_party\\win32\\OGLES'; 240. 241. if (wizard.FindSymbol('CC_USE_BOX2D')) { 242. strAddIncludeDir += ';$(Cocos2dx)external'; 243. } 244. if (wizard.FindSymbol('CC_USE_CHIPMUNK')) { 245. strAddIncludeDir += ';$(Cocos2dx)external\\chipmunk\\include\\chipmunk'; 246. } 247. if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) { 248. strAddIncludeDir += ';$(Cocos2dx)CocosDenshion\\include';
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