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bsp;         } else {   225.                config.OutputDirectory = '$(SolutionDir)$(ConfigurationName).win32'   226.                config.IntermediateDirectory = '$(ConfigurationName).win32';   227.            }   228.   229.            // Compiler settings    230.            var CLTool = config.Tools('VCCLCompilerTool');   231.   232.            // Additional Inlcude Directories    233.            var strAddIncludeDir = '.;..\\Classes';   234.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx';   235.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\include';   236.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\kazmath\\include';   237.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\win32';   238.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\third_party\\win32';   239.            strAddIncludeDir += ';$(Cocos2dx)cocos2dx\\platform\\third_party\\win32\\OGLES';   240.               241.            if (wizard.FindSymbol('CC_USE_BOX2D')) {   242.                strAddIncludeDir += ';$(Cocos2dx)external';   243.            }   244.            if (wizard.FindSymbol('CC_USE_CHIPMUNK')) {   245.                strAddIncludeDir += ';$(Cocos2dx)external\\chipmunk\\include\\chipmunk';   246.            }   247.            if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {   248.                strAddIncludeDir += ';$(Cocos2dx)CocosDenshion\\include';  
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